Forgeworks

“Let me tell you about this place I know. If you’re looking for armor, I can think of nowhere better to go.”

The Forgeworks, or just the Forge, is a middle-class district of Hammerfast given over to successful artisans, tradesfolk, and other men and women who work hard and are successful in their professions. More than half of the buildings here are workshops with apartments overhead. Warehouses, businesses, stables, and other places of industry round out the rest. The Forgeworks stands in the Middle City, south of Tradetown.

Buildings: Small shops with flats above line the streets, punctuated with the occasional tavern, shrine to Moradin or Erathis, and speckled with overlarge warehouses.

Streets: Broad streets, wide enough to accommodate aurochs and wagons, run through this district, while narrow alleys branch off to disappear in the maze of buildings beyond. Cobbles cover the ground and most are even to provide smooth transport to and from the Forge.

People: Dwarves and humans live side by side in the Forgeworks, but one can also find a small population of half-elves, gnomes, and a few others as well. During the day, business here brings folk from all over the city to do business.

Sights: Blacksmiths hard at work at their forges, weavers chatting while working their looms, painters, tailors, and a host of other shops and business, all produce goods for the citizens of Hammerfast and beyond.

Smells: The air is pregnant with the smells of sweat, smoke, and industry. Street vendors sell meat pies, sausages, and other portable foods for workers and visitors alike, lending the pleasant (or not so pleasant) aromas of their fare to the atmosphere. Although a busy part of Hammerfast, the Forgeworks is surprisingly clean.

Sounds: Frequent sounds are hammers on anvils, a sharp curse, the hum of conversation, wagons creaking, aurochs straining in their traces, and the sound of footfalls from passersby.

Forgeworks

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