“Looking for work? You ought to prick the blister an’ see what bubbles up . . .”

The Blister is a rough-and-tumble section of Hammerfast, populated by mercenaries, adventurers, and the usual sort of traveling folk with few roots. Characterized by a great number of winesinks, taverns, pleasure dens, gambling halls, and bordellos, Blister is not a place to get lost.

Buildings: Blister’s buildings are a mix of timber and stone of architectural styles ranging the gamut. Old dwarven buildings stand next to almost organic tiefling dreaming halls, while a halfling gambling den sits in the shadow of an old temple dedicated to Sehanine in her more larcenous aspect.

Streets: Blister’s roads thread their way through the press of buildings, darkened by shadows cast by structures built too close together. Filth and detritus clog the alleys, sometimes spilling out onto the major thoroughfares—that is, roads large enough to accommodate a horse.

People: Humans, halflings, and dragonborn have the largest numbers in Blister, though one can find a variety of races here. As mentioned, most are adventurers, thieves, and traveling folk, representing the city’s most diverse population.

Sights: Visitors and inhabitants alike might see a pair of human thugs beating a half-orc with their clubs in an alley, a scantily clad man calling out to passersby, a street magician performing tricks, an elderly alchemist selling cure-alls, street preachers prophesizing the end of the world, tents and stalls, clotheslines stretched across the streets, and bands of adventurers looking for trouble.

Smells: All sorts of odors waft up from Blister, including smells of exotic cuisine to the expected stench of a crowded district. Wood smoke hangs over the streets, mixing with other, more sinister smells.

Sounds: Merchants hawk their wares amid laughter, screams, the murmur of crowds, the clatter of kitchens, cries of “thief!,” the whistle of a constable in pursuit, the sounds of barking dogs, the hiss of cats, and the growls of spiretop drakes.


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